#ifndef CONFIG_H
#define CONFIG_H

#define CHESSBOARD_SIZE 540
#define BEAD_SIZE 60
#define PLAID_NUM 9
#define ROUNDS_NUM 3
#define FIRST_ROUND_NUM 5
#define GAME_NAME "彩色连珠v1.0"
#define GAME_WIDTH 1000
#define GAME_HEIGHT 600

#define GUANQIA1_IMG ":/res/guan1.jpg"
#define GUANQIA2_IMG ":/res/guan2.jpg" //关卡2背景图
#define GUANQIA3_IMG ":/res/guan3.jpg" //关卡3背景图
#define WUJIN_IMG ":/res/wj.jpg" //无尽背景图



#define GAME_BGM_GUANQIA01 ":/res/bgm_1.wav" //游戏音乐
#define GAME_BGM_GUANQIA02 ":/res/bgm_2.wav" //游戏音乐
#define GAME_BGM_GUANQIA03 ":/res/bgm_3.wav" //游戏音乐
#define GAME_BGM_WUJIN ":/res/bgm_wj.wav" //游戏音乐
#define GAME_BGM_GAME_MENU ":/res/game_menu.wav" //游戏音乐

#define ABOUT "您玩的是1.0版本。广告：本游戏非常好玩，请多支持！" //“关于”文档中的内容
#define ABOUT_TITLE "关于彩色连珠" //“关于”文档的标题
#define HELP "当纵向,横向或是斜向的相同颜色彩球连成5个及以上，就会消除。当彩球布满整个屏幕，游戏失败。" //“帮助”文档中的内容
#define HELP_TITLE "游戏帮助" //“帮助”文档的标题

#define GUAN_QIA_2_UNLOCK_SCORE 3 //关卡2的解锁分数
#define GUAN_QIA_3_UNLOCK_SCORE 5 //关卡3的解锁分数


//#define GAME_ICON ":/res/VCG41N910093098.jpg"
#define GAME_ICON_ ":/res/app.png"//图标

#define BEAD_PIX1 ":/res/bead_1.png"
#define BEAD_PIX2 ":/res/bead_2.png"
#define BEAD_PIX3 ":/res/bead_3.png"
#define BEAD_PIX4 ":/res/bead_6.png"
#define BEAD_PIX5 ":/res/bead_5.png"
#define BEAD_PIX6 ":/res/bead_7.png"
#define BEAD_PIX7 ":/res/bead_4.png"

#define COLOR_NUM 5

#define MENU_PIX1 ":/res/chuang.png"
#define MENU_PIX2 ":/res/wu.png"
#define MENU_PIX3 ":/res/tui.png"
#define MENU_PIX4 ":/res/guan.png"
#define MENU_PIX5 ":/res/ming.png"
#define MENU_BG ":/res/menu_bg.jpg"

#define CHOOSE_PIX1 ":/res/1.png"
#define CHOOSE_PIX2 ":/res/2.png"
#define CHOOSE_PIX3 ":/res/3.png"
#define CHOOSE_ ":/res/xuan.jpg"

#define ZHU_MENU ":/res/menu.png"
#define ZHU_HELP ":/res/help.png"
#define ZHU_CHONG ":/res/chong.png"
#define ZHU_ME ":/res/me2.png"
#define ZHU_END  ":/res/end.png"
#define ZHU_SCORE ":/res/score2.png"
#define FALSE_OVER ":/res/gameover.png"
#define FALSE_AGAIN ":/res/again.png"
#define FALSE_MENU ":/res/back.png"



class Config
{
public:
    Config();
};

#endif // CONFIG_H
